Tekko 2014 Review: Day 3 and Final!

Update: Monday, Tuesday…same thing, right?  I know I said this would go up on Monday, but apparently I read my calendar wrong and the 6th was Tuesday, not Monday.  Sorry, my bad.


Sunday started early, but not early enough to catch the Anime That Might Actually Teach You Something or the Final Fantasy Through the Years panels.  We got into the convention late morning/early afternoon and hit the dealer’s room.

We tried to keep away from the art, since that’s almost entirely what we bought last year at Otakon and we still haven’t even gotten the stuff in frames.

We got a sewn linen bookmark, a couple nice stickers of Loki, Sailor Jupiter, and, of course, Dick Gumshoe.  Really, you think I could walk away from a discounted sticker of the cop from Phoenix Wright named Dick?  Do you even know the name of this site?

Anyway, we also picked up a cute bunny pillow, some jewelry, but I’ll give you a merch rundown tomorrow.

After we got our fill of merchantry for the year, we headed up to see our only panel for Sunday, the How to Get The Guy — About Otome Games panel.  Otome games are games designed for girls, generally romantic visual novels, but they may also be dating sims, princess-makers, etc.  It’s a little gay, but I actually enjoy these games and wish there was a bigger market for male-centric versions of these games that aren’t simply story-less pornography (not that I’m no willing to play those, too, of course).  I’m also interested in the Otome genre because I’ve designed a few of them and I wanted to see the panel to gather some ideas for new designs.

The panel was interesting and informative, even though the woman running it had a laptop screw the pooch and she had to make do without her power point presentation.  It actually showed that she really knew what she was talking about, since she didn’t really miss a beat without the power point.

—-Final Review!—

What do I think of Tekkoshocon 2014?

On the whole?  Good, better than it’s ever been, maybe; at least the best its been for a few years.

Improvements?  A few, mostly regarding lines for entrance into a panel.  I think that each panel room should have a serpentine-style line assembly taped out in masking tape in front of each entrance door.  They do it for the main event area, but I think if this was done in front of each panel room it would make forming and maintaining lines much more efficient.

That’s really it, the rest of the issues we had were administrative problems.  Something as big as Tekko you just have to expect a few things like that.  Con Ops had a stage, 6 panel rooms, 3 video rooms, a lounge, registration, tons of open space, and over 5,000 people.  The fact that we only had two major hiccups in our journey is pretty much par, if not better than par.

So, like I said, making lines before they are needed would be my main improvement for next year.


So all in all, I’d say it was definitely worth going.  As far as I know we’ll be heading to it again next year, with a few more panels up our sleeves.  And this time I might actually be ready with DickJutsu swag for sale and such.


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