The Murphy’s Law of Combat is really just a cynically humorous list of jokes that, if remembered properly, will do a mixture of worrying a soldier and of keeping him alive. And in case you can’t wait for my slow pace…here’s 100-140 on the list, and that ends our time together with Murphy’s Laws of Combat. The list I got comes from Strategy Page.com. There’s a few repeats from earlier days on this list, but what the hell, it’s all good.
101. Odd objects attract fire – never lurk behind one.
102. The more stupid the leader is, the more important missions he is ordered to carry out.
103. The self-importance of a superior is inversely proportional to his position in the hierarchy (as is his deviousness and mischievousness).
104. There is always a way, and it usually doesn’t work.
105. Success occurs when no one is looking, failure occurs when the General is watching.
106. The enemy never monitors your radio frequency until you broadcast on an unsecured channel.
107. Whenever you drop your equipment in a fire-fight, your ammo and grenades always fall the farthest away, and your canteen always lands at your feet.
108. As soon as you are served hot chow in the field, it rains.
109. Never tell the Platoon Sergeant you have nothing to do.
110. The seriousness of a wound (in a fire-fight) is inversely proportional to the distance to any form of cover.
111. Walking point = sniper bait.
112. Your bivouac for the night is the spot where you got tired of marching that day.
113. If only one solution can be found for a field problem, then it is usually a stupid solution.
114. Radios function perfectly until you need fire support.
115. What gets you promoted from one rank gets you killed in the next rank.
116. If orders can be misunderstood they will be.
117. Odd objects attract fire. You are odd.
118. Your mortar barrage will put exactly one round on the intended target. That round will be a dud.
119. Mine fields are not neutral.
120. The weight of your equipment is proportional to the time you have been carrying it.
121. Things that must be together to work can never be shipped together.
122. If you need an officer in a hurry take a nap.
123. The effective killing radius is greater than the average soldier can throw it.
124. Professionals are predictable, its the amateurs that are dangerous.
125. A clean (and dry) set of BDU’s is a magnet for mud and rain.
126. No matter which way you have to march, its always uphill.
127. The worse the weather, the more you are required to be out in it.
128. When you have sufficient ammo the enemy takes 2 weeks to attack. When you are low on ammo the enemy attacks that night.
129. The quartermaster has only two sizes, too large and too small.
130. The only time suppressive fire works is when it is used on abandoned positions.
131. When a front line soldier overhears two General Staff officers conferring, he has fallen back too far.
132. Don’t ever be the first, don’t ever be the last, and don’t ever volunteer to do anything.
133. If at first you don’t succeed, then bomb disposal probably isn’t for you.
134. Any ship can be a minesweeper . . . . once.
135. Whenever you lose contact with the enemy, look behind you.
136. If you find yourself in front of your platoon they know something you don’t.
137. The seriousness of a wound (in a firefight) is inversely proportional to the distance to any form of cover.
138. The more stupid the leader is, the more important missions he is ordered to carry out.
139. When the pin is pulled, Mr. Grenade is not your friend.
140. All or any of the above combined.
Thanks for coming and thanks for reading. Monday starts some regular update stuff, expect a politics-heavy one since I haven’t done that in a while.